PM3.02 - Captain Falcon - Subaction - SpecialAirN

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Stats

IASA: None
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1d0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 26 30 102 361 Flame Kick 13 11
0 1 23 30 102 361 Flame Kick 12 10
0 2 22 30 102 361 Flame Kick 11 10

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.7143 }
  2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  3. AsyncWait(10.0)
  4. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  5. Subroutine(0x284c4)
  6. AsyncWait(30.0)
  7. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  8. AsyncWait(50.0)
  9. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  10. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  11. AsyncWait(51.0)
  12. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  13. AsyncWait(52.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 5.27, x_offset: -2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.69, x_offset: 2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.88, x_offset: -3.79, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  17. SyncWait(5.0)
  18. DeleteAllHitBoxes
  19. SyncWait(12.0)
  20. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialN GFX 0xb170)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1314)
  3. SyncWait(3.0)
  4. SoundEffect1(3580)
  5. SoundEffect1(3496)
  6. SyncWait(12.0)
  7. SoundEffect1(3581)
  8. SyncWait(21.0)
  9. SoundEffect1(3487)
  10. SyncWait(15.0)
  11. SoundEffectStop(3496)
  12. SoundEffect1(1315)
  13. SoundEffect1(3582)

Other

  1. Subroutine(SpecialN Other 0x59d8)